The NVIDIA Quadro NVS 315 graphic card was introduced into the market on March 2013. This video card is powered by 48 cores each running at a clock speed of 550 MHz. The Quadro NVS 315 has a memory capacity of 1024 MB DDR3. This graphic card memory has a bandwidth of up to 14.0 GB/s.
Performance And Power
The Quadro NVS 315 can produce a total computing power of 124.8 GFLOPS. In addition, this graphic can reach a pixel fill rate of 2.2 Gigapixels/s and a texture fill rate of 4.4 Gigatexels/s. The Quadro NVS 315 graphic card consumes up to 20 W of power.
The Quadro NVS 315 video card is compatible with motherboards with PCI-E 2.0 x 16 support. In addition, In addition, the display port supported by this video card are: "DMS-59" .
The Quadro NVS 315 supports the following libraries: " DirectX 11.0, OpenCL 1.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.