The NVIDIA GeForce GT 610 graphic card was introduced into the market on April 2012. This video card is powered by 48 cores each running at a clock speed of 810 MHz. The GeForce GT 610 integrates a 1024 MB DDR3 memory. This graphic card memory has a bandwidth of up to 14.4 GB/s.
Performance And Power
As an indicator of computing performance, the GeForce GT 610 can deliver up to 155.52 GFLOPS of single precision computing power. Furthermore, the graphic performance of this video card shows a pixel fill rate of 3.24 Gigapixels/s and a texture fill rate of 6.48 Gigatexels/s. The GeForce GT 610graphic card draws a power of up to 29 W.
The GeForce GT 610 video card is compatible with motherboards with PCI-E 2.0 x 16 support. Additionnally, this video card can support up to Up to 2 displays monitors and the display port supported by this video card are: "Dual Link DVI-I, HDMI, VGA". This graphic card supports a maximum resolution of 2560 x 1600 using the DVI connector
As per the software support, it can support the following programming interfaces and libraries: " DirectX 11.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.
Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA) is a technology that enhance the image sharpness and quality with great performance efficiency. The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders.
The NVIDIA PhysX Technology is a powerful Physics engine that harness the power of GPU to deliver incredible effects and physical dynamics to games, with a high level of realism.
HDCP, High Brandwidth Digital Content Protection
The NVIDIA high bandwidth digital content protection is designed to protect audio and video content being transferred from the NVIDIA GPU over DVI and HDMI cable to a display device. Both sending and receiving devices must be HDCP compliant.