The NVIDIA Quadro K6000 graphic card was introduced into the market on July 2013. This video card is powered by 2880 cores each running at a clock speed of 902 MHz. The Quadro K6000 has a memory capacity of 12 GB GDDR5. This graphic card memory has a bandwidth of up to 288.10 GB/s.
Performance And Power
The Quadro K6000 can produce a total computing power of 5195.52 GFLOPS. In addition, this graphic can reach a pixel fill rate of 43.30 Gigapixels/s and a texture fill rate of 216.48 Gigatexels/s. The Quadro K6000 graphic card consumes up to 225 W of power.
The Quadro K6000 video card is compatible with motherboards with PCI-E 2.0 x 16 support. In addition, In addition, the display port supported by this video card are: "2 x DisplayPort, Dual-Link DVI-D, Dual-Link DVI-I" .
The Quadro K6000 supports the following libraries: " DirectX 11.1, OpenCL 1.2, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.