The AMD FirePro S10000 graphic card was released on November 2012. This video card features a graphic processing unit stacked with 2 x 1792 stream processors running at a clock speed of 825 MHz. The FirePro S10000 is equipped with 2 x 3072 MB GDDR5 memory. This graphic card memory can achieve a bandwidth of 2 x 240 GB/s.
Performance And Power
The FirePro S10000 video card can deliver a computing power of up to 2 x 2956.8 GFLOPS of single precision computations. As per the video rendering performance, this graphic card can reach a pixel fill rate of 2 x 26.4 Gigapixels/s and a texture fill rate of 2 x 92.4 Gigatexels/s. When operating, the FirePro S10000 video card can consume a power of 375 W .
The FirePro S10000 graphic card can be plugged to a motherboard through the support of a PCI-E 3.0 x 16 bus. More over, the AMD FirePro S10000 can support up to Up to 5 displays monitors and supports the following display connectors: "4 x Mini DisplayPort, Dual-Link DVI".
The FirePro S10000 supports the following libraries: " DirectX 11.1, OpenCL 1.2, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.