GeForce GTX 650



  • Product Overview

    The NVIDIA GeForce GTX 650 graphic card was introduced into the market on September 2012. This video card is powered by 384 cores each running at a clock speed of 1058 MHz. The GeForce GTX 650 is equipped with 1024 MB GDDR5 memory. This memory is capable or reaching a bandwidth of up to 80 GB/s.

    Performance And Power

    The GeForce GTX 650 video card can deliver a computing power of up to 812.54 GFLOPS of single precision computations. As per the video rendering performance, this graphic card can reach a pixel fill rate of 16.93 Gigapixels/s and a texture fill rate of 33.86 Gigatexels/s. When operating, the GeForce GTX 650 video card can consume a power of 64 W .

    Display Support

    The GeForce GTX 650 video card is compatible with motherboards with PCI-E 3.0 x 16 support.
    More over, this video card can support up to Up to 4 displays monitors and the display port supported by this video card are: "Dual Link DVI-D, Dual Link DVI-I, Mini HDMI". The highest resolution supported by this graphic card is 2560 x 1600 using the DVI connector

    Software Support

    The GeForce GTX 650 supports the following libraries: " DirectX 11.1, OpenCL 1.2, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.


    Anti-Aliasing Technologies

    Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA) is a technology that enhance the image sharpness and quality with great performance efficiency. The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA) is a technology that enhance the image sharpness and quality with great performance efficiency. The GeForce GTX 650 supports the temporal anti-aliasing (TXAA) technology. The NVIDIA TXAA is an anti-aliasing technique used to reduce temporal aliasing such as flickering and crawling that can be observed during the game motions.

    PhysX Technology

    The NVIDIA PhysX game engine enhance the level of realism to the game experience, and allow more realistic scenes and game dynamics effects such as explosion, smoke, fluid dynamics, characters and objects movements, and much more.

    3D Vision

    The NVIDIA 3D vision let you watch videos and movies, and play games in 3D stereoscopy view with the use of 3D glasses. This technology supports any type of screen however a screen with a frame ratio of 120Hz or more is recommended.

    3D Vision Surround

    With the VIDIA 3D VISION Surround Technology, it is possible to experience surround 3D vision using multiple displays. It let you expand the view of the game on multiple munitor to get a surrond image experience.

    HDCP, High Brandwidth Digital Content Protection

    The NVIDIA high bandwidth digital content protection is designed to protect audio and video content being transferred from the NVIDIA GPU over DVI and HDMI cable to a display device. Both sending and receiving devices must be HDCP compliant.
  • GPU Overview:

    Manufacturer   NVIDIA  
    Target Device   Desktop  
    Release Date   September 2012  

    GPU Engine:

    CUDA Cores   384  
    Graphics Clock   1058 MHz 


    Single Precision Compute Power   812.54 GFLOPS 
    Pixel Fill Rate   16.93 Gigapixels/s 
    Texture Fill Rate   33.86 Gigatexels/s 


    Memory Size   1024 MB 
    Memory Interface   GDDR5  
    Memory Interface width   128 bit 
    Effective Memory Clock   5000 Mhz 
    Memory Bandwidth   80 GB/s 

    Feature Support:

    Bus Interface   PCI-E 3.0 x 16  
    Technologies   3D Vision;3D Vision Surround;HDCP;PhysX  
    Anti-Aliasing Technologies   FXAA;TXAA  
    DirectX   11.1  
    OpenCL   1.2  
    Shader Model   5.0  

    Display Support:

    Monitors   Up to 4 displays  
    Maximum DVI Resolution   2560 x 1600  
    Display Connectors   Dual Link DVI-D;Dual Link DVI-I;Mini HDMI  
    HDMI   Yes  
    HDMI Version   1.4a  

    External connectors:

    Display Connectors   Dual Link DVI-D;Dual Link DVI-I;Mini HDMI  
    Audio input for HDMI   Yes  

    Power and Thermal:

    Maximum Temperature   98C  
    Maximum Power Draw   64 W 


    Width   Dual Slot  


    Architecture   Kepler  
    Fabrication process   28 nm 
    Number of Transistors   1.3 billion  
    Die name   GK 107  
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