The NVIDIA GeForce GT 720 graphic card was released on March 2014. This video card features a graphic processing unit stacked with 384 cuda cores running at a clock speed of 902 MHz. The GeForce GT 720 integrates a 1024 MB DDR3 memory. This memory is capable or reaching a bandwidth of up to 14.4 GB/s.
Performance And Power
As an indicator of computing performance, the GeForce GT 720 can deliver up to 692.74 GFLOPS of single precision computing power. Furthermore, the graphic performance of this video card shows a pixel fill rate of 7.22 Gigapixels/s and a texture fill rate of 14.43 Gigatexels/s.
The GeForce GT 720 graphic card can be plugged to a motherboard through the support of a PCI-E 3.0 x 16 bus. . This graphic card supports a maximum resolution of 2560 x 1600 using the DVI connector
As per the software support, it can support the following programming interfaces and libraries: " DirectX 11.0, OpenCL 1.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.
Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. One of the Anti-Aliasing technologies supported by the GeForce GT 720 graphic card is the The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA). The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders. The GeForce GT 720 supports the temporal anti-aliasing (TXAA) technology. The NVIDIA TXAA is an anti-aliasing technique used to reduce temporal aliasing such as flickering and crawling that can be observed during the game motions.
The NVIDIA PhysX Technology is a powerful Physics engine that harness the power of GPU to deliver incredible effects and physical dynamics to games, with a high level of realism.
HDCP, High Brandwidth Digital Content Protection
The NVIDIA high bandwidth digital content protection is designed to protect audio and video content being transferred from the NVIDIA GPU over DVI and HDMI cable to a display device. Both sending and receiving devices must be HDCP compliant.