GeForce GT 710



  • Product Overview

    The NVIDIA GeForce GT 710 graphic card was introduced into the market on March 2014. This video card is powered by 192 cores each running at a clock speed of 823 MHz. The GeForce GT 710 integrates a 512 MB DDR3 memory. The memory transfer rate of this video card is 14.4 GB/s.

    Performance And Power

    As an indicator of computing performance, the GeForce GT 710 can deliver up to 316.03 GFLOPS of single precision computing power. Furthermore, the graphic performance of this video card shows a pixel fill rate of 6.58 Gigapixels/s and a texture fill rate of 13.17 Gigatexels/s.

    Display Support

    The GeForce GT 710 video card is compatible with motherboards with PCI-E 3.0 x 16 support.

    Software Support

    As per the software support, it can support the following programming interfaces and libraries: " DirectX 11.0, OpenCL 1.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.


    Anti-Aliasing Technologies

    Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA) is a technology that enhance the image sharpness and quality with great performance efficiency. The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders. The GeForce GT 710 supports the temporal anti-aliasing (TXAA) technology. The NVIDIA TXAA is an anti-aliasing technique used to reduce temporal aliasing such as flickering and crawling that can be observed during the game motions.

    PhysX Technology

    The NVIDIA PhysX Technology is a powerful Physics engine that harness the power of GPU to deliver incredible effects and physical dynamics to games, with a high level of realism.
  • GPU Overview:

    Manufacturer   NVIDIA  
    Target Device   Desktop  
    Release Date   March 2014  

    GPU Engine:

    CUDA Cores   192  
    Graphics Clock   823 MHz 


    Single Precision Compute Power   316.03 GFLOPS 
    Pixel Fill Rate   6.58 Gigapixels/s 
    Texture Fill Rate   13.17 Gigatexels/s 


    Memory Size   512 MB 
    Memory Interface   DDR3  
    Memory Interface width   64 bit 
    Effective Memory Clock   1800 Mhz 
    Memory Bandwidth   14.4 GB/s 

    Feature Support:

    Bus Interface   PCI-E 3.0 x 16  
    Technologies   Direct Compute 5.0;PhysX  
    Anti-Aliasing Technologies   FXAA;TXAA  
    DirectX   11.0  
    OpenCL   1.1  
    Shader Model   5.0  

    Display Support:

    External connectors:

    Power and Thermal:


    Width   Single Slot  


    Architecture   Kepler  
    Fabrication process   28 nm 
    Die name   GK208  
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