GeForce GT 610


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  • Product Overview

    The GeForce GT 610 video card was launched on April 2012. This video card uses a graphic processor with 48 cores that run at a speed of 810 MHz. The GeForce GT 610 integrates a 1024 MB DDR3 memory. This video card has a memory bandwidth of 14.4 GB/s.

    Performance And Power

    As an indicator of computing performance, the GeForce GT 610 can deliver up to 155.52 GFLOPS of single precision computing power. Furthermore, the graphic performance of this video card shows a pixel fill rate of 3.24 Gigapixels/s and a texture fill rate of 6.48 Gigatexels/s. The GeForce GT 610graphic card draws a power of up to 29 W.

    Display Support

    The GeForce GT 610 uses a PCI-E 2.0 x 16 bus interface.
    Additionnally, the GeForce GT 610 supports up to Up to 2 displays monitors and can support the following display ports: "Dual Link DVI-I, HDMI, VGA". This graphic card supports a maximum resolution of 2560 x 1600 using the DVI connector

    Software Support

    As per the software support, it can support the following programming interfaces and libraries: " DirectX 11.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.


    Anti-Aliasing Technologies

    Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders. The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders.

    PhysX Technology

    The NVIDIA PhysX Technology is a powerful Physics engine that harness the power of GPU to deliver incredible effects and physical dynamics to games, with a high level of realism.

    HDCP, High Brandwidth Digital Content Protection

    The NVIDIA high bandwidth digital content protection is designed to protect audio and video content being transferred from the NVIDIA GPU over DVI and HDMI cable to a display device. Both sending and receiving devices must be HDCP compliant.
  • GPU Overview:

    Manufacturer   NVIDIA  
    Target Device   Desktop  
    Release Date   April 2012  

    GPU Engine:

    CUDA Cores   48  
    Graphics Clock   810 MHz 


    Single Precision Compute Power   155.52 GFLOPS 
    Pixel Fill Rate   3.24 Gigapixels/s 
    Texture Fill Rate   6.48 Gigatexels/s 


    Memory Size   1024 MB 
    Memory Interface   DDR3  
    Memory Interface width   64 bit 
    Effective Memory Clock   1800 Mhz 
    Memory Bandwidth   14.4 GB/s 

    Feature Support:

    Bus Interface   PCI-E 2.0 x 16  
    Technologies   3D Vision 3D Blu-Ray;HDCP;PhysX  
    Anti-Aliasing Technologies   FXAA  
    DirectX   11.1  
    Shader Model   5.0  

    Display Support:

    Monitors   Up to 2 displays  
    Maximum DVI Resolution   2560 x 1600  
    Display Connectors   Dual Link DVI-I;HDMI;VGA  
    HDMI   Yes  
    HDMI Version   1.4a  

    External connectors:

    Display Connectors   Dual Link DVI-I;HDMI;VGA  
    Audio input for HDMI   Internal  

    Power and Thermal:

    Maximum Temperature   102C  
    Maximum Power Draw   29 W 


    Width   Single Slot  


    Architecture   Fermi  
    Fabrication process   4 nm 
    Number of Transistors   292 million  
    Die name   GF119  
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