The GeForce GT 610 video card was launched on April 2012. This video card uses a graphic processor with 48 cores that run at a speed of 810 MHz. The GeForce GT 610 has a memory capacity of 1024 MB DDR3. This memory is capable or reaching a bandwidth of up to 14.4 GB/s.
Performance And Power
The GeForce GT 610 can produce a total computing power of 155.52 GFLOPS. In addition, this graphic can reach a pixel fill rate of 3.24 Gigapixels/s and a texture fill rate of 6.48 Gigatexels/s. The GeForce GT 610 graphic card consumes up to 29 W of power.
The GeForce GT 610 uses a PCI-E 2.0 x 16 bus interface. In addition, the GeForce GT 610 supports up to Up to 2 displays monitors and can support the following display ports: "Dual Link DVI-I, HDMI, VGA". This video card supports a resolution of up to 2560 x 1600 using the DVI connector
The GeForce GT 610 supports the following libraries: " DirectX 11.1, Shader Model 5.0 ". OpenGL is a cross language and multi-platform application programming interface for rendering 2D and 3D vector graphics. OpenGL is used to interact with a GPU to harness Hardware-accelerated rendering and eliminates the need to recompile shaders making it an efficient and performance oriented standard. Microsoft DirectX is an Application programming Interface for the Windows operating systems which Integrates well with AMD and NVIDIA GPUs. The Microsoft DirectX 10 is a significant step in 3D graphics. It features a highly optimized runtime, powerfull geometry sharders, and many other features. The Microsoft DirectX 11, introduced with Windows 7, brings numerous improvement over its precedessor DirectX 10. It is designed to be more efficient, supports sophisticated shading and texturing techniques and levearage the use of multi processors, resulting in smoother 3D animations. The open computing language (OpenCL) is programming interface used for general purpose programming across CPUs and GPUs and other processors. The standard gives developers the portability and efficiency of heterogeneous processing platforms.
Aliasing is a problem that can be observer in digital media such as image, videos, video games, and audio recording, In Video games, Aliasing can be observer through visual effects such flickering and as pixelated object edges. The Aliasing effects could be improved or suppressed by the use of Anti-Aliasing techniques. The NVIDIA FXAA is a great performance technology for eliminating flickering and maintaining the game or video sharpness. It is very easy to integrate into the single pixel shaders. The NVIDIA Fast Approximate Anti-Aliasing Technology (FXAA) is a technology that enhance the image sharpness and quality with great performance efficiency.
The NVIDIA PhysX game engine enhance the level of realism to the game experience, and allow more realistic scenes and game dynamics effects such as explosion, smoke, fluid dynamics, characters and objects movements, and much more.
HDCP, High Brandwidth Digital Content Protection
The NVIDIA high bandwidth digital content protection is designed to protect audio and video content being transferred from the NVIDIA GPU over DVI and HDMI cable to a display device. Both sending and receiving devices must be HDCP compliant.